» Membership
» Server downtime
» Account babysitting
» F1Time and the Policy on Multies
» Negative balance restrictions
» Points
As with any game, there must be rules that govern how the game is played. The rules in F1TIME are geared to ensuring the fair play and enjoyable game play for all managers.
The rules listed here are the general guidelines that govern the overall game play. Game features that govern the way the game works, but are not rules will be included on their relevant pages in the help bar just under the menu. As in real life, the more time you invest in knowing these idiosyncrasies, the better chance you will have to succeed in F1TIME.
| Failure to adhere to the rules of the game can result in penalties within the game, bans, and even account deletion. Not knowing the rules is not an excuse for failing to follow the rules so please make yourself familiar with them. |
| » Rule_changes |
Any new changes to the rules will appear in the Info Centre. As much warning as possible will be given for any rule changes.
| » Membership |
By creating your account you agreed to the following Membership rules:
- Agree to play fair. This game is made to have fun.
- You gave full and true details when filling in the registration form. Personal information further provided in the game is accurate. If you move and wish to change your flag you should contact a GameMaster (GM). You may only change your name to correct spelling errors.
- This is your only account in the game.
- You know and understand the forum rules and will respect all players and GameMasters.
- If you find any bugs or programming mistakes you will inform a GameMaster immediately, or post it in the bugs section of the forum, and will not attempt to take any advantage from it. If you do not, you will almost certainly be deleted from the game. If you are unsure of whether something is a bug or not then please post the details on the correct part of the game forum.
- GameMasters are doing everything possible to make the game fair, but sometimes due to technical problems it may be needed to restart the game from a historical point, but this will be done only when it is absolutely necessary.
- Any problems that may arise during the game will be solved as soon as possible (but remember that GameMasters have lives too).
- Any decision made by GameMasters, Admins or Moderators is final, though you still have the right to comment or send suggestions, but you will not necessarily get an answer or feedback.
| Any violations of the rules will result in your account deletion. |
| » Server_downtime |
As with all things internet related, ocassionally there are server outages. While we do our best to avoid this, sometimes it is beyond our control. In cases where the server is out for a period of time the following rules will apply:
- Any single outage of 6 hours or more in the 36 hours before any race deadline results in that race deadline moving back 24 hours.
- If no single outage is 6 hours or more, but multiple outages total 18 hours or more in the final 36 hours before a race deadline, then that deadline moves back 1 day.
We regret that there will be rare occasions when it is simply not possible to delay a race. Race starts are automated - but delays have to be manually put in place. Therefore if the server comes back online and a staff member with relevant permissions cannot be online before the scheduled race start, then the race will begin. Should this happen there will be no rollbacks, and no compensation will be given.
| » Account_babysitting |
| Unlike many other games, and due to the ongoing nature of this game, we allow short periods of account babysitting, but the rules surrounding this are VERY strict. |
- The player who is going away and giving their account details to someone else must first write an E-mail (PM) a GameMaster, which must state:
- When they are going away
- How long they are going away for
- Who will be looking after their account
- The person who will be covering the account should also write an E-mail to a GameMaster, just in case the 1st E-Mail does not arrive for any reason.
- There is no need to wait for a reply from a GameMaster to the E-mail. The E-Mails are usually only checked when Multi Detection routines are run. If an account is flagged as a Multi account then we look to see if an E-Mail has been received regarding account sitting.
- Nobody can cover accounts for more than one player at any one time.
- The maximum length of time an account can be covered for is 30 days, if you are going away for longer than that then you must find an extra person or persons to cover the extra time, and all of this must be included in the E-mail to a GameMaster.
| If the rules above are not adhered to, then all accounts involved will be deleted from the game. |
| » F1Time_and_the_Policy_on_Multies |
We are fully aware that many players share PCs, and play from the same school networks, or Internet Cafes. To make the situation clear, account(s) will NEVER be locked for purely that reason.
Many online games use a strict policy of 1 PC to 1 Account. That is not something we believe in, nor something we would want ever to have to enforce. It is for these reasons that we need to warn people who share a PC, network or cafe, that the emphasis is 100% on THEM to make it obvious that they are not playing multi accounts or sharing accounts with friends.
Data sharing is part of the game, but if you share data with someone who you also share a PC with you run the risk of losing all accounts involved.
The rules are very clear too on account babysitting, if someone asks you to cover for them, make sure both of you have read and follow those rules. Failure to do so will likely result in the deletion of both manger’accounts.
| » Negative_balance_restrictions |
Ocassionally you may find yourself facing a negative balance. When your account is negative, you;
- can not build a car that costs more than $1 million,
- can not train your mechanics,
- can not hire the two top level types of mechanics or designers and the current ones will leave the team, and
- can not book a testing session.
However with negative balance, you;
- can still extend the contract with your driver for another season, and
- can hire new low level engineering and mechanic staff.
| » Points |
Points in F1TIME are awarded based on your finishing position and are as follows:
| Place | Points |
|---|---|
| 1 place | 25 points |
| 2 place | 18 points |
| 3 place | 15 points |
| 4 place | 12 points |
| 5 place | 10 points |
| 6 place | 8 points |
| 7 place | 6 points |
| 8 place | 4 points |
| 9 place | 2 points |
| 10 place | 1 points |



