General
» Rule changes
» Membership
» Server downtime
» Account babysitting
» F1Time and the Policy on Multies
» Negative balance restrictions
» Points

As with any game, there must be rules that govern how the game is played. The rules in F1TIME are geared to ensuring the fair play and enjoyable game play for all managers.

The rules listed here are the general guidelines that govern the overall game play. Game features that govern the way the game works, but are not rules will be included on their relevant pages in the help bar just under the menu. As in real life, the more time you invest in knowing these idiosyncrasies, the better chance you will have to succeed in F1TIME.


Failure to adhere to the rules of the game can result in penalties within the game, bans, and even account deletion. Not knowing the rules is not an excuse for failing to follow the rules so please make yourself familiar with them.

» Rule_changes

Any new changes to the rules will appear in the Info Centre. As much warning as possible will be given for any rule changes.


» Membership

By creating your account you agreed to the following Membership rules:

  • Agree to play fair. This game is made to have fun.
  • You gave full and true details when filling in the registration form. Personal information further provided in the game is accurate. If you move and wish to change your flag you should contact a GameMaster (GM). You may only change your name to correct spelling errors.
  • This is your only account in the game.
  • You know and understand the forum rules and will respect all players and GameMasters.
  • If you find any bugs or programming mistakes you will inform a GameMaster immediately, or post it in the bugs section of the forum, and will not attempt to take any advantage from it. If you do not, you will almost certainly be deleted from the game. If you are unsure of whether something is a bug or not then please post the details on the correct part of the game forum.
  • GameMasters are doing everything possible to make the game fair, but sometimes due to technical problems it may be needed to restart the game from a historical point, but this will be done only when it is absolutely necessary.
  • Any problems that may arise during the game will be solved as soon as possible (but remember that GameMasters have lives too).
  • Any decision made by GameMasters, Admins or Moderators is final, though you still have the right to comment or send suggestions, but you will not necessarily get an answer or feedback.
Any violations of the rules will result in your account deletion.

» Server_downtime

As with all things internet related, ocassionally there are server outages. While we do our best to avoid this, sometimes it is beyond our control. In cases where the server is out for a period of time the following rules will apply:

  • Any single outage of 6 hours or more in the 36 hours before any race deadline results in that race deadline moving back 24 hours.
  • If no single outage is 6 hours or more, but multiple outages total 18 hours or more in the final 36 hours before a race deadline, then that deadline moves back 1 day.

We regret that there will be rare occasions when it is simply not possible to delay a race. Race starts are automated - but delays have to be manually put in place. Therefore if the server comes back online and a staff member with relevant permissions cannot be online before the scheduled race start, then the race will begin. Should this happen there will be no rollbacks, and no compensation will be given.


» Account_babysitting

Unlike many other games, and due to the ongoing nature of this game, we allow short periods of account babysitting, but the rules surrounding this are VERY strict.
  • The player who is going away and giving their account details to someone else must first write an E-mail (PM) a GameMaster, which must state:
    1. When they are going away
    2. How long they are going away for
    3. Who will be looking after their account
  • The person who will be covering the account should also write an E-mail to a GameMaster, just in case the 1st E-Mail does not arrive for any reason.
  • There is no need to wait for a reply from a GameMaster to the E-mail. The E-Mails are usually only checked when Multi Detection routines are run. If an account is flagged as a Multi account then we look to see if an E-Mail has been received regarding account sitting.
  • Nobody can cover accounts for more than one player at any one time.
  • The maximum length of time an account can be covered for is 30 days, if you are going away for longer than that then you must find an extra person or persons to cover the extra time, and all of this must be included in the E-mail to a GameMaster.
If the rules above are not adhered to, then all accounts involved will be deleted from the game.

» F1Time_and_the_Policy_on_Multies

We are fully aware that many players share PCs, and play from the same school networks, or Internet Cafes. To make the situation clear, account(s) will NEVER be locked for purely that reason.

Many online games use a strict policy of 1 PC to 1 Account. That is not something we believe in, nor something we would want ever to have to enforce. It is for these reasons that we need to warn people who share a PC, network or cafe, that the emphasis is 100% on THEM to make it obvious that they are not playing multi accounts or sharing accounts with friends.

Data sharing is part of the game, but if you share data with someone who you also share a PC with you run the risk of losing all accounts involved.

The rules are very clear too on account babysitting, if someone asks you to cover for them, make sure both of you have read and follow those rules. Failure to do so will likely result in the deletion of both manger’accounts.


» Negative_balance_restrictions

Ocassionally you may find yourself facing a negative balance. When your account is negative, you;

  • can not build a car that costs more than $1 million,
  • can not train your mechanics,
  • can not hire the two top level types of mechanics or designers and the current ones will leave the team, and
  • can not book a testing session.

However with negative balance, you;

  • can still extend the contract with your driver for another season, and
  • can hire new low level engineering and mechanic staff.
» Points

Points in F1TIME are awarded based on your finishing position and are as follows:
Place Points
1 place 25 points
2 place 18 points
3 place 15 points
4 place 12 points
5 place 10 points
6 place 8 points
7 place 6 points
8 place 4 points
9 place 2 points
10 place 1 points
Money
» Fixed Race Income
» Race
» Championship bonus
» Cup bonus
» Team bonus

In F1TIME you earn money from a variety of sources that are listed below. Money is the life blood of your racing team so is vital to bring in more money than you spend or you will end up bankrupt.


» Fixed_Race_Income
Class Income
Class 1 3,000,000
Class 2 2,750,000
Class 3 2,500,000
Class 4 2,250,000
Class 5 2,000,000
Class 6 1,750,000

This is income that is given for simply participating in the race. It depends on the class you are racing in and details can be found in the table.


» Race
Position Prize money
1 3,000,000
2 2,800,000
3 2,700,000
4 2,600,000
5 2,500,000
6 2,400,000
7 2,300,000
8 2,200,000
9 2,100,000
10 2,000,000
11 1,900,000
12 1,800,000
13 1,700,000
14 1,600,000
15 1,500,000
16 1,400,000
17 1,300,000
18 1,200,000
19 1,100,000
20 1,000,000
21 900,000
22 800,000
23 700,000
24 600,000
25 500,000
26 400,000
27 300,000
28 200,000
29 200,000
30 100,000
Expand

The winner of a race receives $3,000,000, while second place is awarded $2,800,000. Every position after second then receives $100,000 less. There is no prize money awarded for qualification positions to encourage more racing throughout the whole field.


» Championship_bonus
Place Class 1 Class 2 Class 3 Class 4 Class 5 Class 6
1 10,000,000 9,000,000 8,000,000 7,000,000 6,000,000 5,000,000
2 9,500,000 8,600,000 7,700,000 6,800,000 5,900,000
3 9,000,000 8,200,000 7,400,000 6,600,000 6,600,000
4 8,500,000 7,800,000 7,100,000 6,400,000 5,700,000 4,700,000
5 8,000,000 7,400,000 6,800,000 6,200,000 5,600,000 4,600,000
6 7,500,000 7,000,000 6,500,000 6,000,000 5,500,000 4,500,000
7 7,000,000 6,600,000 6,200,000 5,800,000 5,400,000 4,400,000
8 6,500,000 6,200,000 5,900,000 5,600,000 5,300,000 4,300,000
9 6,000,000 5,800,000 5,600,000 5,400,000 5,200,000 4,200,000
10 5,500,000 5,400,000 5,300,000 5,200,000 5,100,000 4,100,000
11 5,000,000 5,000,000 5,000,000 5,000,000 5,000,000 4,000,000
12 4,500,000 4,600,000 4,700,000 4,800,000 4,900,000 3,900,000
13 4,000,000 4,200,000 4,400,000 4,600,000 4,800,000 3,800,000
14 3,500,000 3,800,000 4,100,000 4,400,000 4,700,000 3,700,000
15 100,000 100,000 100,000 100,000
Expand

At the end of the season the highest standing mangers will receive prizes for their performance. In class 1 each position above XXth will receive XX more than manager one position lower: The champion will get a XX million bonus, runner-up will get XXM, 3rd place – XXM and so on. In each lower class two managers less will be awarded, so in class 2 only the top XX places will get this bonus, with champion getting XX million. In class 4 only XX managers would get a bonus with the champion receiving XXM.


» Cup_bonus

For each Cup round you pass, you will be awarded money. In class 1 this amount is $500,000 per round, in each lower class this amount is $50,000 less than in the upper class, so in class 4 for each cup round passed you get $350,000. There are a total of six Cup rounds.


» Team_bonus
Class Award/season
Class 1 30,000,000
Class 2 27,500,000
Class 3 25,000,000
Class 4 20,000,000
Class 5 15,000,000
Class 6 10,000,000

At the end of the season all teams in a group will split the prize pot proportional to the number of points they have scored in the current season. Each individual team member then gets half of the amount won by their team. Only teams that have two managers will participate in this championship and will be awarded money.


Season reset
» Taxes
» Winnings
» Financial assistance
» Promotion and relegation
» Suppliers
» Design losses
» Drivers and ageing
» Teams
» Retirement

At the end of a season, several things will happen. To facilitate this all the offices will close as the adjustments are being made for the season reset. For the most part, you should treat the end of the season as any other break between races. Your sponsor negotiations will not advance and you should order parts before the last race for the first race of the next season. When your office does reopen for the new season you will however notice some changes have occurred.


» Taxes

Before you are given any season end bonuses you will be taxed on your current holdings. The tax brackets are as follow:

  • under $10M not taxable,
  • 10% on 10-20M,
  • 25% on 20-30M,
  • 35% on 30-50M, and
  • 50% above 50M.
» Winnings

After you are taxed you will receive your earnings for the season based on your results. Season end winnings include Championship bonus, Cup bonus, and Team bonus.


» Financial_assistance

If you finish the season with a negative balance, after you have been awarded all your winnings, you qualify for financial assistance of up to $10 million. You will receive half the amount you are negative, up to a maximum of $10 million. This amount does not have to be returned and can be received every season if needed.


» Promotion_and_relegation

Once the new season restarts the most obvious thing is, of course, that some managers will be promoted to a higher class, while others relegate to a lower class.

In each group the top 4 managers will promote (except Class 1) and all managers 23rd or lower in the standings, the bottom 8, will demote. The remaining managers will stay in the same group for next season. Managers in Class 6 who finish lower than 4th may still promote if there is room available in Class 5.

Vacancies left by players leaving the game who finished in the top 22 positions will remain empty for Classes 1, 2, 3, and 4. This is to avoid managers unexpectedly promoting to a higher class.


» Suppliers

Each season you will need to sign new suppliers. Upgrades to suppliers from previous seasons are not carried forward.


» Design_losses

At the end of each season the F1T technical rules may be altered slightly, causing you to lose an advantage in some areas of design. To reflect this each of the 12 sub-parts that can be designed may have a red number indicating the season that a rule change will affect that part. When this happens you will lose the highest stage version of that part.


» Drivers_and_ageing

Each season your key staff, driver, designer, and commerce director, will all age one year. In addition to ageing your driver may lose or gain in some of their skills depending on their age. Young drivers will lose less driver skills, and may even gain some, where as older drivers will naturally lose more skills during the off season as retirement looms ever closer.


» Teams

Teams are formed on a season to season basis and are completely free. At the start of each season you will may renew your old team, join another manager's team, create a new team, or simply not join any team. Teams do not promote or relegate together.


» Retirement

At the beginning of each season there will be an option on your Info Centre page to retire your office. If you choose this option your account will be made inactive and you will be retired. Once you have retired you may reactivate your account and begin again fresh in the lowest class. Do not reapply for a new account.